Search:
Go Back Dark Age Wars Forums > News & Announcements > DAW News
Reload this Page
Unit Attack Power Update
:
:
Reply
 
Thread Tools Display Modes
  #1  
Old 02-17-2010, 11:07 PM
Barbosa Barbosa is offline
Peasant
 
Join Date: Oct 2009
Posts: 25
Default Unit Attack Power Update

Hello Everyone,

We have just changed some of the values for HP and Attack Damage for the top unit in each of the four unit classes: spearmen, archers, foot soldier and cavalry. This will help with game balance and create more strategy.

Every unit belongs to a certain category. Each unit category counters another
* unit category. This is handled through unit attack priorities.
* Spearmen counter Cavalry (1 counters 4)
* Swordsmen counter Spearmen (2 counters 1)
* Archers counter Swordsmen (3 counters 2)
* Cavalry counter Archers (4 counters 3)

An example scenario: Player A has 20 Royal Cavalry units stationed at his territory. Player B can then send 20 Elite Pikmen to counter the Royal Cavalry.

Please feel free to leave feedback on how this change affected game play for better or worse.

More updates to come!
Reply With Quote
  #2  
Old 02-18-2010, 07:49 AM
JRRayder JRRayder is offline
Game Moderator
 
Join Date: Oct 2009
Posts: 418
Default

Um...

I think ya may have gone just a bit overboard with the new "formula" -- I have rebuilt several mixed forces today and sent them into combat and RCs are now fairly useless. A single rebel elite pikeman has killed over 200 of the RCs and over 100 men of Templars haven't even touched him!!!
Reply With Quote
  #3  
Old 02-18-2010, 07:59 AM
JRRayder JRRayder is offline
Game Moderator
 
Join Date: Oct 2009
Posts: 418
Default

AND now...

This "super" rebel elite pikeman has just killed off 40 or so of my Templars and taken 2 (count them TWO) loses!!!

No way a single pikeman unit no matter how well trained could kill over 300 RCs and 40 Templars and still be alive PLUS my archers are just hanging around and my own pikemen are playin' chess and drinkin' tea... a force of 300 units hitting a force of 14 and the 14 die!!!

FIX THE FORMULA MATES!!!
Reply With Quote
  #4  
Old 02-21-2010, 09:40 PM
superfletch superfletch is offline
Squire (Level 1)
 
Join Date: Jan 2010
Posts: 9
Default

No offense JR, but I say keep up the good work. I personally think there's a long way to go before perfection, but this is a step in the right direction It's gonna be a bumpy road and I'm sure a bit frustrating, but it has rekindled my interest in the game a bit to know that there are changes being made.

However, I have yet to attack since this change, so I may be in for some surprises

SF
Reply With Quote
  #5  
Old 02-22-2010, 09:42 PM
atom atom is offline
Squire (Level 1)
 
Join Date: Dec 2009
Posts: 2
Default

hi all,
I agree with SF that these changes go in the right direction of more interesting strategic planning.
I did try some attacks and.... it seems to me that while attacking rebels is now harder (i.e. I definetely need to diversify an army in order to be sure to take rebels, while before only 160-200 rcavs would suffice to sleep on it), using pikemen to attack a town with ONLY royal cavs doesn't make much difference: pikemen are killed without doing much damage to the cavalry...
so it seems that playing with only royal cavs is still the best option.... i think there is still some work to do to equilibrate the strength of the units (templars and especially archers definetely need to get better stats).

An improvements on the stats will cause a richer strategy because will avoid to make all stable or cathedrals and make sure that all the buildings & units are useful for the game.

cheers
Reply With Quote
  #6  
Old 02-23-2010, 01:23 AM
kingofrpgs's Avatar
kingofrpgs kingofrpgs is offline
Peasant (Level 1)
 
Join Date: Oct 2009
Posts: 254
Default

well letts test this the best way posible i got 12 elitpikemen 12 templers 12 longbowmen and 12 royal calvery ready to go against any one who wants to match me in my on city that is reay to be upgraded to a castle but i wont to eliminate the morel if u want to match my force msg me in the game or reply on this thread first to match assemble the same solders will get to fight them
__________________
got a msg just go here http://www.darkagewars.com/forums/showthread.php?t=312

un verdadeiro rei da morte T duine nach bhfuil cram aimsir s ag mar n maraodh поклоняется ни Бога, ни дьявола toda obouje tudi ivljenje in smrt 地球と自然との友人である og veit hva a satt tilgang lfinu er hvis u kanne oversette wat dette er og enig i det og legge det i signaturen din
Reply With Quote
  #7  
Old 02-28-2010, 05:54 AM
throwindownink throwindownink is offline
Squire (Level 1)
 
Join Date: Nov 2009
Posts: 5
Default

there should be a dominant unit, one that will always kill or defend better than any other in particular situations, there should be more kills on average per unit, unlike 200 or 300 from a single unit and NONE from others, more of an average kill count perhaps? besides, making it harder to kill rebels isnt any fun!
Reply With Quote
  #8  
Old 02-28-2010, 11:37 PM
kingofrpgs's Avatar
kingofrpgs kingofrpgs is offline
Peasant (Level 1)
 
Join Date: Oct 2009
Posts: 254
Default

ur just saying that cause u have to work harder i think it makes it more fun
__________________
got a msg just go here http://www.darkagewars.com/forums/showthread.php?t=312

un verdadeiro rei da morte T duine nach bhfuil cram aimsir s ag mar n maraodh поклоняется ни Бога, ни дьявола toda obouje tudi ivljenje in smrt 地球と自然との友人である og veit hva a satt tilgang lfinu er hvis u kanne oversette wat dette er og enig i det og legge det i signaturen din
Reply With Quote
  #9  
Old 03-17-2010, 12:39 AM
CaptainHamilton CaptainHamilton is offline
Squire (Level 1)
 
Join Date: Mar 2010
Posts: 17
Default

OMG !!!

the combat system sucks,,, it is extreemly difficult of a new player to even knock over some scabby rebels, who obviously have underground training facilities that are unable to be detected cause they seem to be able to defeat even the toughest troops I can muster with my limited resources, like what good is 750 men all quality units against 250 poorly tained rebels living in a mud hut???? where did they manage to train foot soilders, and how does it work that their foot soilder unit can kill over 200 of my troops, dodge arrows, kill my archers sidestep the cavalry and not get a single casuality,, ???????? what is the point of training anything other than only the premium quality men and tons of them only to lose most of them trying to get a silly royal heir some experience so he can take over one of the nearby empty villages,, surly it shouldnt take 4 days to build enough reasources to get the exp to start one village,,,, ????

I player the first public beta of DAW, with a few additions and changes there was a winner,,, this isnt flying ,, no wonder there are so many abandond towns,,

CH
Reply With Quote
  #10  
Old 03-17-2010, 01:55 PM
kingofrpgs's Avatar
kingofrpgs kingofrpgs is offline
Peasant (Level 1)
 
Join Date: Oct 2009
Posts: 254
Default

tippicle we have another case of i wante the game to be easy thoe im going to say i want it to be harder but when they maker it harder im goping to complain oh and by the way the calvery still has all the power im attacking a reble city in wich im out numbered and im wiing using only calveryi started with 5 units of rc and a royal heir ill mostlike finsh with 6 units of rc and 2 units of havy clavery having been it it not all those units are still here but i iam winning the battle
kingofrpgs 260 354 144
Rebels 390 116 36
__________________
got a msg just go here http://www.darkagewars.com/forums/showthread.php?t=312

un verdadeiro rei da morte T duine nach bhfuil cram aimsir s ag mar n maraodh поклоняется ни Бога, ни дьявола toda obouje tudi ivljenje in smrt 地球と自然との友人である og veit hva a satt tilgang lfinu er hvis u kanne oversette wat dette er og enig i det og legge det i signaturen din
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump